en:clans
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| en:clans [2014/09/01 05:03] – created renato | en:clans [2026/04/22 23:24] (current) – external edit 127.0.0.1 | ||
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| + | **Clans** are groups of players organized into teams. Every clan have //one// server, refereed as //Clan Server//. | ||
| + | ====== Clan Power ====== | ||
| + | |||
| + | So far, the only way to increase clan power is by attacking (DDoS' | ||
| + | |||
| + | The amount of power earned by each attack depends of the DDoS power and who the victim is. | ||
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| + | Victim multiplier: | ||
| + | |||
| + | * Clan Server OR player with clan and on war against yours - x4 | ||
| + | * Player with clan, but not at war with yours - x3 | ||
| + | * Player without clan - x2 | ||
| + | * NPCs - x1 | ||
| + | |||
| + | ====== Clan Wars ====== | ||
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| + | ===== Starting a Clan War ===== | ||
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| + | To start a clan war, one of the followings must happen: | ||
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| + | * Two (or more) members of clan A attacked one (or more) member of clan B and at least one member of clan B retaliated the attack in any member of clan A. | ||
| + | * One member of clan A attacked two (or more) members of clan B and at least one member of clan B retaliated the attack in any member of clan A. | ||
| + | |||
| + | **Notes**: | ||
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| + | * Above mentions of clan member include the clan server. | ||
| + | * Attacks older than 3 days are deleted, so the above conditions must happen in a window of 72 hours. | ||
| + | |||
| + | ===== Finishing a Clan War ====== | ||
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| + | There is no way to manually end a clan war. | ||
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| + | Every clan war have an initial duration of 2 days (48 hours), and 1 hour is added to the duration after every following attacks. | ||
| + | |||
| + | ===== Bounty & Score ===== | ||
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| + | Every clan war starts with empty score for both teams, // | ||
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| + | After every attack, an amount of bounty and score will be summed to the current values. This amount depends of how powerful the DDoS attack was. | ||
